These are the official BBA rules for Beyblade Battles. You probably already know about these but this is just what you could call a reminder.
Basic Beyblade Rules of Play
All Beyblade battles must occur in a Beystadium! Beystadium's cannot be on a table or other elevated surface.
To begin official Beyblade battles, Beyblade tops must be launched after the signal of 3,2,1...LET IT RIP!
Only one launch of the Beyblade can be made per battle, the battle ends when one top stops spinning.
If a player touches the opponent during the oppponents blade launch, the player will loose 1 point.
The player scores 1 point if the opponent does not launch his/her top into the Beystadium.
If the player's top enters one of the three penalty pockets anytime during battle, his/her opponent scores 2 points (max score of 2 points per battle).
The player scores 1 point if his/her top spins longer than opponent's top.
If the player touches the Beystadium during battle, the opponent scores 3 points and the battle is immediately over.
Compete in multiple battles, the player with 7 or more points at the completion of a battle wins!
Special Power Spirit Rules pump up the Beyblade action! Each battle is fought under one special rule of play. Will your opponent change his battle strategy? Can you use the rule to your advantage? LET IT RIP and find out! These are for the plastic generation only!
DRAGOON (Dragon Spirit) Reverse Launch = Opponent must launch his/her top with his/her opposite (non-writing) hand.
DRACIEL (Turtle Spirit) Delay Launch = Launch your Beyblade top 5 seconds after opponent launches his/her top.
DRANZER (Phoenix Spirit) Power Launch = Player can use a Deluxe Beyblade launcher while opponent can only use the standard Beyblade launcher.
DRIGER (White Tiger Spirit) Customization Launch = Opponent cannot use a customized top. His/her top must come straight out of the box.