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Engine Gear System (EG)
Attack ring: This is a key part to any beyblade as it provides the blade with its attack strength and attack type. There are many kinds of attack rings ranging from upper and lower attack to smash and spike attack.
These are well known attack types that many good bladers must learn to muster before proceeding into a battle. The upper attack style, my personal favourite, provides your blade with a scoop to lift your opponents blade off the stadium floor, whereas lower has the opposite affect. Lower attack pushes your opponents blade down towards the floor making the attack ring scratch on the surface, loosing spin in the process. For more information on attack types look under the blade types category on the Game page.
Weight Disks: This part of the blade is another important part. This gives the blade its weight. There are three main kinds of weight disk for all series of blades, they are Wide, Balance and Heavy. Wide specialize in speed and endurance, they are very light and do not cause a lot of friction between the blade base and the surface of the stadium. Balance are used for an all-round blade as they are equal in all areas. They are not heavy but do not provide the required amount of weight for smash blade. Then the last is the heavy series, these are good for defense and smash attacks as they are heavy and keep the blade from getting knocked around as much. For the EG series Beyblades, they come with the 10 sided versions of the weight disk.
Spin Gears: These spin gears contain engine cogs, that get wound up using the engine winder. When these are placed into a engine gear base which contains a clutch, it will release the engine gear giving your blade a boost of speed in battle. That is all they do really. These spin gears only fit in the engine gear bases as well. You can also get the heaviest spin gear in Beyblade called the Heavy Metal Core (HMC) from the EG series. these spin gear come the Takara version of Metal Driger.
Blade Bases & Clutches: The EG bases come with a special mechanism for setting off the engine gears, they are called clutches. Only the EG bases can work with the engine gears. The engine gear bases come with one of four clutches which is listed below:
- Fast/ First Clutch - This clutch works as soon as or shortly after your blade has landed on the stadium floor. Examples: Dragoon G, Dragoon GT, Driger G, Metal Driger (Hasbro).
- Final Clutch - This makes your EG gear kick in as your blade starts to loose spin velocity, thus meaning that the EG starts to kick in towards the end of the battle. Examples: Dranzer G, Dranzer GT, Gigars, Gaia Dragoon G.
- Engine Stopper - This Clutch is different. You can do one of two things, you can either set the base to lock mode which doesn't release the Engine Gyro, or you can set the base to unlock mode which means you can insert a ripcord into the base and rip the base and then rip the blade (the top half). So in other words is works much like a Bearing Core, the base spins separately from the attack ring and weight disk. Examples: Flaming Pegasus only.
- No Clutch/ Slow Release - This base has no clutch to it, meaning that the EG will spin as soon as you have wound it up. So you will want to hold the EG until you launch it. This Clutch works best with the Rock Bison and Wolborg 4 engine gears as they come with a special Engine Weight which causes the EG to release slowly. The funny thing is, that when you launch your blade the engine gear releases, but once it hits the stadium surface the EG won't spin until a certain point in the battle, which could be at the beginning or right at the end. Examples: Wolborg 4 and Rock Bison.
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